Fomori Character Creation Guidelines




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Those wishing to play a fomori, must submit a background for the character. History, motivations and how is she to become a fomori, or why would she be choosen to become a fomori.
What was the life like before the bane stepped into your characters life?
Was the possession accepted willingly, or is your character trying to resist? How do you get along with having your free will eroded, your consciousness changed. Are the powers you aquire worth what you are about to lose?
Two concious beeings share the same body. That is something that can always lead to problems.

The character must be build with the guidelines given earlier for Mortals. Along the background, you must submit the style of character you'd like to play, in a one or two lines description, powers must not be mentioned.

CONCEPTS/NATURE/DEMEANOR
Think about a concept that will allow you to enjoy playing, and prefered as well allow others to enjoy playing with you. Concept that are like „i go around and kill good people on the streets“ are nothing that fits into a chat well.

Ferectoi (capped)
Braineaters (restricted), no psychic powers at creation.

ATTRIBUTES: (6/4/3)
No 5 and Only ONE 4 for a starting character, NO exceptions.

ABILITIES: (11/7/4)
- Only ONE 4 for a starting character, NO exceptions.
- Any Ability over 3 must be purchased with freebies.
- 4's must fit concept and require intense reasoning on behalf of the player.
- Secondary abilities are purchased just as indicated in the player's guide, 1 freebie gives you 2 dots

LORES (2) Since it is a bit silly to require players to buy lores to know about themselves, we are allowing 2 free pts in Lores. One must be in Wyrm lore. The other may be an addition point of tribal lore or Wyrm, Weaver, or Wyld according to the concept and background We have no garou lore. This knowledge is covered either in tribal lores or Wyrm, Weaver, or Wyld lore. We have no Spirit or Umbra lores. This knowledge is covered under Cosmology.
No cross venue lores at creation.

BACKGROUNDS (5)
- Consecrated: 2
- Cult: 2
- Fetish/Equipment: 2 (No weapon fetishes at creation)
- Influence: 3 dots at character creation (if you possess a Rage score you are limited to 5 - rage score as well)
- Resources: 3 (if you feel you have an exceptional story to justify 4 you may attempt to convince the STs)
- All others may be restricted or banned due to incomplete explaination in your backstory or overpopulation in the game

POWERS (5)
Next to the 5 points in powers the fomori can spend at creation up to 10 points of his Autonomy and aquire up to 5 points in taints. That might get him each (autonomy and taint) 5 additional points in Powers. This will allow Fomori to start with a max of 15 points into powers and a minimum of 8.10 in Autonomy. The player can suggest powers to the ST according to his concept, but in the end it is up to the ST if he considers these powers as fitting. Afterall the bane grants the powers, they are not gained through practise/experience.
Advancement:

In average not more than 5 power points per month can be aquired.
Every new power or taint needs a little scene with a ST. Like at the creation powers may be suggested by the player, since all players have certain ideas for their characters.
Of course everything needs to be justified. In the end the bane (the ST) decides what the character gets out of the deal.



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