READ CLOSELY!
Those wishing to play a fomori, must submit a
background for the character. History, motivations and
how is she to become a fomori, or why would she be
choosen to become a fomori.
What was the life like before the bane stepped into
your characters life?
Was the possession accepted willingly, or is your
character trying to resist? How do you get along with
having your free will eroded, your consciousness
changed. Are the powers you aquire worth what you are
about to lose?
Two concious beeings share the same body. That is
something that can always lead to problems.
The character must be build with the guidelines given
earlier for Mortals. Along the background, you must
submit the style of character you'd like to play, in a
one or two lines description, powers must not be
mentioned.
CONCEPTS/NATURE/DEMEANOR
Think about a concept that will allow you to enjoy
playing, and prefered as well allow others to enjoy
playing with you. Concept that are like „i go around
and kill good people on the streets“ are nothing that
fits into a chat well.
Ferectoi (capped)
Braineaters (restricted), no psychic powers at
creation.
ATTRIBUTES: (6/4/3)
No 5 and Only ONE 4 for a starting character, NO
exceptions.
ABILITIES: (11/7/4)
- Only ONE 4 for a starting character, NO exceptions.
- Any Ability over 3 must be purchased with freebies.
- 4's must fit concept and require intense reasoning
on behalf of the player.
- Secondary abilities are purchased just as indicated
in the player's guide, 1 freebie gives you 2 dots
LORES (2)
Since it is a bit silly to require players to buy
lores to know about themselves, we are allowing 2 free
pts in Lores. One must be in Wyrm lore. The other may
be an addition point of tribal lore or Wyrm, Weaver,
or Wyld according to the concept and background
We have no garou lore. This knowledge is covered
either in tribal lores or Wyrm, Weaver, or Wyld lore.
We have no Spirit or Umbra lores. This knowledge is
covered under Cosmology.
No cross venue lores at creation.
BACKGROUNDS (5)
- Consecrated: 2
- Cult: 2
- Fetish/Equipment: 2 (No weapon fetishes at creation)
- Influence: 3 dots at character creation (if you
possess a Rage score you are limited to 5 - rage score
as well)
- Resources: 3 (if you feel you have an exceptional
story to justify 4 you may attempt to convince the
STs)
- All others may be restricted or banned due to
incomplete explaination in your backstory or
overpopulation in the game
POWERS (5)
Next to the 5 points in powers the fomori can spend at
creation up to 10 points of his Autonomy and aquire up
to 5 points in taints. That might get him each
(autonomy and taint) 5 additional points in Powers.
This will allow Fomori to start with a max of 15
points into powers and a minimum of 8.10 in Autonomy.
The player can suggest powers to the ST according to
his concept, but in the end it is up to the ST if he
considers these powers as fitting. Afterall the bane
grants the powers, they are not gained through
practise/experience.
Advancement:
In average not more than 5 power points per month can
be aquired.
Every new power or taint needs a little scene with a
ST. Like at the creation powers may be suggested by
the player, since all players have certain ideas for
their characters.
Of course everything needs to be justified. In the end
the bane (the ST) decides what the character gets out
of the deal.
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